The Manor's Memories is a prototype of a puzzle-horror game developed in three months with other six students for a university module.
The goal was to learn the key steps of developing a game, such as evaluating the ideas, designing the gameplay, learn how to work in team and how to respect the deadlines.
Game'story:
The game see a family man finding himself in a state of limbo in his manor. Here, he will have to repeat bad memories from his life which are showcased as puzzles.
The protagonist will be able to escape the limbo and reach the afterlife only once he has solved all the puzzles and understood his life's mistakes.
My Roles:
During the development of the game I took up different roles. I was the Lead Programmer and in charge of using the game engine.
I therefore worked on the entire code of the game, writing the mechanics of the player and the enemy, the UI and the quests system, and also studying ways to enanche the realism of the game using the graphic tools offered by Unity.
I also worked as Game Designer, defining several game mechanics, such as how to interact with the puzzles, how to fight the enemy in the house and what quests the player has to face to finish the game.
Lastly I directed the team as Producer, which was a task I never took before. Since from the beginning I enjoyed directing the team, assigning tasks and defining deadlines, the other members gladly accepted to give me this role officially.
(more insights of my work can be found here)
The experience:
In this project I faced for the first time different challenges. It was the first time I worked in a team, also the first time directing it.
I also for the first time worked on a game from beginning to end, and release it to a public store where other people could download and play it.
I also learned how to use several features offered by Unity, from the HDRP pipeline to shader programming.
During this experience I learned more than I could imagine, which allowed me to understand how beautiful is to create a video games with other people.
Lastly, it was really rewarding to see so many people playing the game, leaving good comments and even posting video gameplay on Youtube, a result I never expected from a game developed only for a University module.